Life on the Chessboard
---> When I look at a silent perspecitve
Life is like being on a chessboard. If it were to be carried out in MMORPG style, each player would start off with several pawns. They make their moves to reach the many "ends" of the chessboard arena, to morph into the piece they are directed to become. Yet when the pawn is swayed by competition to reach its goal, it attacks the opponeants, in the same instance swaying its original path of direction in diagonal-defeatation. A titatical vicotry really.
Each army every player wields would therefore be different. Instead of the regular, they would obtain their very own aresenal of pieces as they venture on towards the several ends. The evolved pieces would carry on the lineage of battle as the player ventures on to the next stage, taking competition after competition.
In the Game Mannual...
--The various pieces that a pawn can change into take on different attributes and have different ablities. Depending on what you get your pawn to become, your whole army's build-up would give you honour to cast your own style of atttack. Every piece is equal to some extent as each can destory each. Even a pawn may best a knight.--
_Castle
The castle is the strightforward thinker of the team, it proves to be a strong defense and emits comfort to the rest of the army. It is usually one of the last few standing and will accomany the king to the very end.
_Knight
A main attacker. It kills by strategic means; a cunning and yet limited piece. Its ruthlessness is bounded by the fact that it can only travel to a few venues of the arena. Its movements might sometime put it to danger and yet sometimes give it advantage. Deadly in the hands of a skilled player. Flaunts extreme arrogance.
_Bishop
Appear to be strong and somewhat respected to be "new", it attacks by "thinking out of the box"- in diagonal fashion. Indecisive and want to gain only attention. May seem to be a good defender of the king but it can flee easily in many situations. Its stand next to the King or Queen shows its want for glory and power and its stand next towards the kingth shows its cowardiance and fear.
_Queen
The overachiever, can move anywhere on the arena in any direction. Many players do not use her to advantage as they hold fear of losing her, thereby letting her get destroyed easiy in many matches. Never happy in life and always wants more freedom. Can reach anywhere very easily. Thinks in a wilful manner.
_King
The heart of the army, yet totally defenseless. A control freak, totally unable to scale many heights, never attacking but always in cowardience. Ironically gives many experiece points.
----
So, what is your army like? How do you think others armies are like? Which elements of these pieces and how much quantity do they exist in your identity? And to what quality do they hold?
(man, that sounded lame.)
In any case, I know that these pieces can't represent the human identity nor life.
But I think its an interesting analogy...
_____________Zoneseekers..::
by a perspective that relies on the author of Truth...
8:11 PM
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